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Edit: Timer.h
/* * Phusion Passenger - https://www.phusionpassenger.com/ * Copyright (c) 2010-2025 Asynchronous B.V. * * "Passenger", "Phusion Passenger" and "Union Station" are registered * trademarks of Asynchronous B.V. * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ #ifndef _PASSENGER_TIMER_H_ #define _PASSENGER_TIMER_H_ #include <boost/thread.hpp> #include <oxt/system_calls.hpp> #include <SystemTools/SystemTime.h> namespace Passenger { using namespace boost; using namespace oxt; /** * A Timer which one can use to check how much time has elapsed since the * timer started. This timer supports miliseconds-resolution, but the exact * resolution depends on the OS and the hardware. * * This class is thread-safe. * * @code * Timer timer; * sleep(10); * timer.elapsed(); // => about 10000 (msec) * @endcode */ template<SystemTime::Granularity granularity = SystemTime::GRAN_1USEC> class Timer { private: MonotonicTimeUsec startTime; mutable boost::mutex lock; public: /** * Creates a new Timer object. * * @param startNow Whether the timer should be started immediately. */ Timer(bool startNow = true) { if (startNow) { start(); } else { stop(); } } /** * Start the timer. If the timer was already started, then this will * restart the timer. */ void start() { boost::lock_guard<boost::mutex> l(lock); startTime = SystemTime::getMonotonicUsecWithGranularity<granularity>(); } /** * Stop the timer. If there's currently another thread waiting on the wait() * call, then that wait() call will block indefinitely until you call start() * and sufficient amount of time has elapsed. */ void stop() { boost::lock_guard<boost::mutex> l(lock); startTime = 0; } /** * Resets the timer. If the timer was already started then it is still started; * if it was stopped then it is still stopped. */ void reset() { boost::lock_guard<boost::mutex> l(lock); if (startTime != 0) { startTime = SystemTime::getMonotonicUsecWithGranularity<granularity>(); } } /** * Returns the amount of time that has elapsed since the timer was last started, * in miliseconds. If the timer is currently stopped, then 0 is returned. */ unsigned long long elapsed() const { boost::lock_guard<boost::mutex> l(lock); if (startTime == 0) { return 0; } else { return (SystemTime::getMonotonicUsecWithGranularity<granularity>() - startTime) / 1000; } } /** * Returns the amount of time that has elapsed since the timer was last started, * in microseconds. If the timer is currently stopped, then 0 is returned. */ MonotonicTimeUsec usecElapsed() const { boost::lock_guard<boost::mutex> l(lock); if (startTime == 0) { return 0; } else { return SystemTime::getMonotonicUsecWithGranularity<granularity>() - startTime; } } /** * Wait until <em>time</em> miliseconds have elapsed since the timer * was last started. */ void wait(unsigned long long time) const { while (elapsed() < time) { syscalls::usleep(25000); } } }; } // namespace Passenger #endif /* _PASSENGER_TIMER_H_ */
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