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Edit: cursesapp.h
// * This makes emacs happy -*-Mode: C++;-*- /**************************************************************************** * Copyright (c) 1998-2005,2011 Free Software Foundation, Inc. * * * * Permission is hereby granted, free of charge, to any person obtaining a * * copy of this software and associated documentation files (the * * "Software"), to deal in the Software without restriction, including * * without limitation the rights to use, copy, modify, merge, publish, * * distribute, distribute with modifications, sublicense, and/or sell * * copies of the Software, and to permit persons to whom the Software is * * furnished to do so, subject to the following conditions: * * * * The above copyright notice and this permission notice shall be included * * in all copies or substantial portions of the Software. * * * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. * * IN NO EVENT SHALL THE ABOVE COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, * * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR * * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR * * THE USE OR OTHER DEALINGS IN THE SOFTWARE. * * * * Except as contained in this notice, the name(s) of the above copyright * * holders shall not be used in advertising or otherwise to promote the * * sale, use or other dealings in this Software without prior written * * authorization. * ****************************************************************************/ /**************************************************************************** * Author: Juergen Pfeifer, 1997 * ****************************************************************************/ // $Id: cursesapp.h,v 1.12 2011/09/17 22:12:10 tom Exp $ #ifndef NCURSES_CURSESAPP_H_incl #define NCURSES_CURSESAPP_H_incl #include <cursslk.h> class NCURSES_IMPEXP NCursesApplication { public: typedef struct _slk_link { // This structure is used to maintain struct _slk_link* prev; // a stack of SLKs Soft_Label_Key_Set* SLKs; } SLK_Link; private: static int rinit(NCursesWindow& w); // Internal Init function for title static NCursesApplication* theApp; // Global ref. to the application static SLK_Link* slk_stack; protected: static NCursesWindow* titleWindow; // The Title Window (if any) bool b_Colors; // Is this a color application? NCursesWindow* Root_Window; // This is the stdscr equiv. // Initialization of attributes; // Rewrite this in your derived class if you prefer other settings virtual void init(bool bColors); // The number of lines for the title window. Default is no title window // You may rewrite this in your derived class virtual int titlesize() const { return 0; } // This method is called to put something into the title window initially // You may rewrite this in your derived class virtual void title() { } // The layout used for the Soft Label Keys. Default is to have no SLKs. // You may rewrite this in your derived class virtual Soft_Label_Key_Set::Label_Layout useSLKs() const { return Soft_Label_Key_Set::None; } // This method is called to initialize the SLKs. Default is nothing. // You may rewrite this in your derived class virtual void init_labels(Soft_Label_Key_Set& S) const { (void) S; } // Your derived class must implement this method. The return value must // be the exit value of your application. virtual int run() = 0; // The constructor is protected, so you may use it in your derived // class constructor. The argument tells whether or not you want colors. NCursesApplication(bool wantColors = FALSE); NCursesApplication& operator=(const NCursesApplication& rhs) { if (this != &rhs) { *this = rhs; } return *this; } NCursesApplication(const NCursesApplication& rhs) : b_Colors(rhs.b_Colors), Root_Window(rhs.Root_Window) { } public: virtual ~NCursesApplication(); // Get a pointer to the current application object static NCursesApplication* getApplication() { return theApp; } // This method runs the application and returns its exit value int operator()(void); // Process the commandline arguments. The default implementation simply // ignores them. Your derived class may rewrite this. virtual void handleArgs(int argc, char* argv[]) { (void) argc; (void) argv; } // Does this application use colors? inline bool useColors() const { return b_Colors; } // Push the Key Set S onto the SLK Stack. S then becomes the current set // of Soft Labelled Keys. void push(Soft_Label_Key_Set& S); // Throw away the current set of SLKs and make the previous one the // new current set. bool pop(); // Retrieve the current set of Soft Labelled Keys. Soft_Label_Key_Set* top() const; // Attributes to use for menu and forms foregrounds virtual chtype foregrounds() const { return b_Colors ? static_cast<chtype>(COLOR_PAIR(1)) : A_BOLD; } // Attributes to use for menu and forms backgrounds virtual chtype backgrounds() const { return b_Colors ? static_cast<chtype>(COLOR_PAIR(2)) : A_NORMAL; } // Attributes to use for inactive (menu) elements virtual chtype inactives() const { return b_Colors ? static_cast<chtype>(COLOR_PAIR(3)|A_DIM) : A_DIM; } // Attributes to use for (form) labels and SLKs virtual chtype labels() const { return b_Colors ? static_cast<chtype>(COLOR_PAIR(4)) : A_NORMAL; } // Attributes to use for form backgrounds virtual chtype dialog_backgrounds() const { return b_Colors ? static_cast<chtype>(COLOR_PAIR(4)) : A_NORMAL; } // Attributes to use as default for (form) window backgrounds virtual chtype window_backgrounds() const { return b_Colors ? static_cast<chtype>(COLOR_PAIR(5)) : A_NORMAL; } // Attributes to use for the title window virtual chtype screen_titles() const { return b_Colors ? static_cast<chtype>(COLOR_PAIR(6)) : A_BOLD; } }; #endif /* NCURSES_CURSESAPP_H_incl */
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